By simply rare drafting in a quick draft we’ve improved our EV from 229 gems per rare acquired to 190 gems per rare acquired. Our baseline for comparison was opening packs from the store, which would yield 3.28 rares. You’ve essentially spent 700 gems to acquire 2.63 rares and 1.2 packs, which should yield another 1.05 rares. You have a 20% chance to get a second pack. You pick the rare in each pack you open and acquire 2.63 rares.If at this point you resign from the draft you are awarded 50 gems and one pack. That’s our baseline for comparing EV.ĭraft packs don’t yield wildcards but have the same 1:8 rate of upgrading from rare to mythic rare. If you spent these gems on packs in the store you would acquire 3.28 rares. We want to acquire the most rares we can for the least amount of gems we spend.Ī quick draft costs 750 gems, which is the equivalent of 3.75 booster packs. Our goal as a free-to-play gamer is to increase our value as much as possible. ![]() Limited event entry fees are cheaper if you spend gemsĪ pack bought in the store in Arena costs 200 gems and yields 0.875 rares.Limited events all reward gems, not coins.Since a pack costs 1,000 coins (or 200 gems) we can calculate the EV of an event in terms of rares acquired per coin spent.įrom this point on I’m going to talk about EV in terms of gems, not coins. Let’s talk about expected value, something you may be familiar with in the gaming community by the initials “EV.” Outside of limited events in Arena, the expected value of a pack is 0.875 rares. Rare drafting is how we reduce that number. If you can amass 288,000 coins you can get all the packs you need for Zendikar Rising! You have daily quest coins, season/mastery pass coins, coins from events, and coins for daily/weekly win markers. Wizards of the Coast gives you free coins in-game every single day just for showing up. You don’t have to spend a penny on MTG Arena. ![]() So how do we do this for free (or as close to free as possible)? Rare drafting. You’re not going to do that though are you? After all, you wouldn’t be 400 words into an article on how to collect this set for free if you were just going to plop down $300 to do it! A pack on Arena is essentially going to cost you $1 USD so if you’re willing to shell out $300 for each expansion you can just buy packs, crack ‘em all, and be done with it. Open them all and you’re done!īut that’s expensive. Since you have an 87.5% chance of getting one in each pack, you need 288 packs. If you want four copies of each one you’re looking for 252 rares. Zendikar Rising has 63 rares in it, which is 10 more than most recent Standard expansions have had (this is due, I assume, to the addition of double-faced cards). We’re going to ignore the wildcards for now because a rare wildcard is essentially as good as a rare (you can use them to finish off your set). So ignoring the “approximate” part we have a 87.5% chance of opening a rare.
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